Held items and upgrades
Data d2dfaee739 · checked · commit 3c9641c9e782
11 held items
11 records
| Item | Source ID | Effect |
|---|---|---|
| Leftovers | leftovers | You recover 1.5% of your HP per second. |
| Choice Band | choiceband | +40% damage, but you can't switch moves. |
| Quick Claw | quickclaw | -20% cooldown on all your moves. |
| Focus Sash | focussash | A hit that would knock you out leaves you at 1 HP (every 60 s). |
| Shell Bell | shellbell | You heal from the damage you deal. |
| Amulet Coin | amuletcoin | +50% PokéCoins at the end of the run. |
| Lucky Egg | luckyegg | +30% experience. |
| Life Orb | lifeorb | +30% damage, but each attack costs a little HP. |
| Choice Scarf | choicescarf | +35% speed. |
| Rocky Helmet | rockyhelmet | Foes that hit you in melee take damage. |
| Assault Vest | assaultvest | +20% damage reduction. |
13 permanent tracks + Starting Move
14 source records: 13 regular tracks and one opening-move unlock
| Upgrade / ID | Per level / unlock | Max level | Base / growth | Prices, level 1 onward | Total from zero |
|---|---|---|---|---|---|
Vitalityhp | +8 HP | 10 | 60 / ×1.35 | 60 · 80 · 110 · 150 · 200 · 270 · 360 · 490 · 660 · 890 | 3270 |
Strengthatk | +4% damage | 10 | 80 / ×1.38 | 80 · 110 · 150 · 210 · 290 · 400 · 550 · 760 · 1050 · 1450 | 5050 |
Stridespd | +3% speed | 8 | 70 / ×1.4 | 70 · 100 · 140 · 190 · 270 · 380 · 530 · 740 | 2420 |
Reflexescd | -3% cooldown | 8 | 90 / ×1.42 | 90 · 130 · 180 · 260 · 370 · 520 · 740 · 1050 | 3340 |
Armordef | +2% defense | 8 | 80 / ×1.4 | 80 · 110 · 160 · 220 · 310 · 430 · 600 · 840 | 2750 |
Synthesisregen | +0.2 HP/s | 5 | 120 / ×1.5 | 120 · 180 · 270 · 410 · 610 | 1590 |
Magnetmagnet | +12% pickup | 6 | 50 / ×1.4 | 50 · 70 · 100 · 140 · 190 · 270 | 820 |
Wisdomxp | +5% experience | 8 | 100 / ×1.42 | 100 · 140 · 200 · 290 · 410 · 580 · 820 · 1160 | 3700 |
Fortunecoins | +8% PokéCoins | 8 | 120 / ×1.45 | 120 · 170 · 250 · 370 · 530 · 770 · 1120 · 1620 | 4950 |
Repertoiremoves | Start with 2 moves | 1 | 1500 / ×1 | 1500 | 1500 |
Critical Hitcrit | +3% critical chance (x1.5 damage) | 10 | 90 / ×1.4 | 90 · 130 · 180 · 250 · 350 · 480 · 680 · 950 · 1330 · 1860 | 6300 |
Card rerollreroll | +1 level-up card reroll per run | 5 | 150 / ×1.6 | 150 · 240 · 380 · 610 · 980 | 2360 |
Banban | Ban 1 move: it never shows up in your cards | 3 | 300 / ×1.9 | 300 · 570 · 1080 | 1950 |
Starting movestartSeparate one-time unlock | Choose which move you start the run with | 1 | 400 / ×1 | 400 | 400 |
Version evidence and official sources
Version d2dfaee739 (2026-10-20T21:42:46.036Z); Git commit 3c9641c9e782cf74afbde490f39cd60adf59e32b (2026-10-20T21:42:54Z). Checked 2026-10-21. Counts are from source data, not the older design document.
- version.json · fixed snapshot · current sourceSHA-256 6c46d45f78e9f8fcd0b69cec709c9b7887ab4a02e92a5892caa4199dbc026d6b
- js/data/lang-en.js · fixed snapshot · current sourceSHA-256 32677ed19adea2f6b7bf5456dd17c2f2b85552c8f6ac5b56b210cf6ffc28380a
- js/data/items.js · fixed snapshot · current sourceSHA-256 6410fdac6a421849cd4107e47bd9b068556b41caefcacd62e1043a72e394f283
- js/data/upgrades.js · fixed snapshot · current sourceSHA-256 c80268a3ea6bae5aac09c742787692cbcbe5006347c3d5070db1244d4ba1226f
items.js defines eleven held items. You carry one at a time, for the current run. upgrades.js contains thirteen regular permanent tracks plus a separate Starting Move unlock: fourteen source records in total. The searchable tables show exact effects, maximum levels, individual level prices and totals. Item effects are not a universal ranking; the practical value depends on the Pokémon and build.


| Item | Effect I read |
|---|---|
| Leftovers | Restore 1.5% HP each second |
| Choice Band | +40% damage, cannot switch moves |
| Quick Claw | −20% cooldown |
| Focus Sash | Every 60 seconds, survive at 1 HP |
| Shell Bell | Heal from damage dealt |
| Amulet Coin | +50% gold |
| Lucky Egg | +30% experience |
| Life Orb | +30% damage, hurts you on attack |
| Choice Scarf | +35% speed |
| Rocky Helmet | Reflect melee damage |
| Assault Vest | +20% damage reduction |
The thirteen regular permanent tracks cover HP, damage, movement speed, cooldown, defense, regeneration, pickup radius, experience, coins, extra starting moves, critical hits, card rerolls and bans. Starting Move, added 19 October, is a separate 400-coin one-time unlock per Pokémon that lets you choose the opening move; subsequent changes are free. Do not confuse that unlock with Repertoire, which starts you with two moves. Official English labels in the database come from lang-en.js.
For an upgrade with L levels already owned, next-level cost is Math.round(base × grow^L / 10) × 10. The table lists those rounded prices in purchase order and sums them for the zero-to-max total. This is not the same as rounding a geometric-series total once. Data version d2dfaee739, Git commit 3c9641c9e782cf74afbde490f39cd60adf59e32b, checked 21 October 2026.
Sources
Checked . Game data version d2dfaee739 (2026-10-20T21:42:46Z).