Moves

Data d2dfaee739 · checked · commit 3c9641c9e782

All 103 moves · 97 evolutions

103 records

Post-initialization base facts, including the official melee adjustment. Damage is per source hit, not DPS; targeting, projectile counts and hit frequency vary by kind.
Move / stable IDTypeKindCategoryL1 damageL1 cooldown (s)Evolution / required run cardDescription / level facts
Tackletacklenormalmeleephysical160.5Take Down
Level 5 + Vigor (hp)

Charges in an arc at everything in front of you.

Levels 1–5 + evolution
  • Level 1: damage 16, cooldown 0.5 s, radius 60
  • Level 2: damage 22.4, cooldown 0.5 s, radius 60
  • Level 3: damage 22.4, cooldown 0.5 s, radius 75
  • Level 4: damage 22.4, cooldown 0.375 s, radius 75
  • Level 5: damage 33.6, cooldown 0.375 s, radius 75

×1.9 damage, more range and hits in 360°. Evolved level 5: damage 63.84, cooldown 0.375 s.

Quick Attackquick-attacknormaldashphysical200.75Extreme Speed
Level 5 + Sprint (spd)

You dash at the enemy like lightning and hit everything on the way.

Levels 1–5 + evolution
  • Level 1: damage 20, cooldown 0.75 s, radius 110
  • Level 2: damage 28, cooldown 0.75 s, radius 110
  • Level 3: damage 28, cooldown 0.75 s, radius 143
  • Level 4: damage 28, cooldown 0.5625 s, radius 143
  • Level 5: damage 44.8, cooldown 0.5625 s, radius 143

×1.9 damage, more distance and less cooldown. Evolved level 5: damage 85.12, cooldown 0.45 s.

Swords Danceswords-dancenormalbuffbuff—0.85No evolution

Deals no damage: builds (physical) ATTACK while active.

Levels 1–5
  • Level 1: damage —, cooldown 0.85 s, buff amount 0.13, duration 7 s, stacks 5
  • Level 2: damage —, cooldown 0.85 s, buff amount 0.13, duration 7 s, stacks 6
  • Level 3: damage —, cooldown 0.85 s, buff amount 0.182, duration 7 s, stacks 6
  • Level 4: damage —, cooldown 0.85 s, buff amount 0.182, duration 10.5 s, stacks 6
  • Level 5: damage —, cooldown 0.85 s, buff amount 0.2548, duration 10.5 s, stacks 7
Nasty Plotnasty-plotnormalbuffbuff—0.85No evolution

Deals no damage: builds SPECIAL ATTACK while active.

Levels 1–5
  • Level 1: damage —, cooldown 0.85 s, buff amount 0.13, duration 7 s, stacks 5
  • Level 2: damage —, cooldown 0.85 s, buff amount 0.13, duration 7 s, stacks 6
  • Level 3: damage —, cooldown 0.85 s, buff amount 0.182, duration 7 s, stacks 6
  • Level 4: damage —, cooldown 0.85 s, buff amount 0.182, duration 10.5 s, stacks 6
  • Level 5: damage —, cooldown 0.85 s, buff amount 0.2548, duration 10.5 s, stacks 7
Agilityagilitynormalbuffbuff—0.85No evolution

Deals no damage: builds SPEED while active.

Levels 1–5
  • Level 1: damage —, cooldown 0.85 s, buff amount 0.1, duration 7 s, stacks 5
  • Level 2: damage —, cooldown 0.85 s, buff amount 0.1, duration 7 s, stacks 6
  • Level 3: damage —, cooldown 0.85 s, buff amount 0.14, duration 7 s, stacks 6
  • Level 4: damage —, cooldown 0.85 s, buff amount 0.14, duration 10.5 s, stacks 6
  • Level 5: damage —, cooldown 0.85 s, buff amount 0.196, duration 10.5 s, stacks 7
Hardenhardennormalbuffbuff—0.85No evolution

Deals no damage: builds DEFENSE while active.

Levels 1–5
  • Level 1: damage —, cooldown 0.85 s, buff amount 0.07, duration 7 s, stacks 5
  • Level 2: damage —, cooldown 0.85 s, buff amount 0.07, duration 7 s, stacks 6
  • Level 3: damage —, cooldown 0.85 s, buff amount 0.098, duration 7 s, stacks 6
  • Level 4: damage —, cooldown 0.85 s, buff amount 0.098, duration 10.5 s, stacks 6
  • Level 5: damage —, cooldown 0.85 s, buff amount 0.1372, duration 10.5 s, stacks 7
Emberemberfireprojectilespecial180.52Fire Blast
Level 5 + Power (atk)

A fireball at the nearest enemy.

Levels 1–5 + evolution
  • Level 1: damage 18, cooldown 0.52 s, count 1
  • Level 2: damage 18, cooldown 0.52 s, count 2
  • Level 3: damage 26.1, cooldown 0.52 s, count 2
  • Level 4: damage 26.1, cooldown 0.39 s, count 2
  • Level 5: damage 26.1, cooldown 0.39 s, count 3

×1.8 damage, +2 projectiles, +2 pierce and bigger. Evolved level 5: damage 46.98, cooldown 0.39 s.

Flamethrowerflamethrowerfireconespecial70.7Overheat
Level 5 + Reflexes (cd)

A short fan of flames that burns.

Levels 1–5 + evolution
  • Level 1: damage 7, cooldown 0.7 s, count 7
  • Level 2: damage 7, cooldown 0.7 s, count 10
  • Level 3: damage 9.8, cooldown 0.7 s, count 10
  • Level 4: damage 9.8, cooldown 0.7 s, count 10
  • Level 5: damage 9.8, cooldown 0.7 s, count 13

×1.7 damage, +4 shots and +1 pierce. Evolved level 5: damage 16.66, cooldown 0.7 s.

Fire Spinfire-spinfireorbitspecial140.3Sacred Fire
Level 5 + Synthesis (rgn)

Flames that spin around you. Constant defense.

Levels 1–5 + evolution
  • Level 1: damage 14, cooldown 0.3 s, count 3, radius 62
  • Level 2: damage 14, cooldown 0.3 s, count 4, radius 62
  • Level 3: damage 21.7, cooldown 0.3 s, count 4, radius 62
  • Level 4: damage 21.7, cooldown 0.3 s, count 4, radius 77.5
  • Level 5: damage 33.635, cooldown 0.3 s, count 5, radius 77.5

+2 orbs, ×1.7 damage and more radius. Evolved level 5: damage 57.1795, cooldown 0.3 s.

Heat Waveheat-wavefirenovaspecial131.25Eruption
Level 5 + Vigor (hp)

Explodes in flames in every direction.

Levels 1–5 + evolution
  • Level 1: damage 13, cooldown 1.25 s, count 10
  • Level 2: damage 13, cooldown 1.25 s, count 14
  • Level 3: damage 18.2, cooldown 1.25 s, count 14
  • Level 4: damage 18.2, cooldown 0.9375 s, count 14
  • Level 5: damage 18.2, cooldown 0.9375 s, count 18

+6 projectiles, ×1.6 damage and +1 pierce. Evolved level 5: damage 29.12, cooldown 0.9375 s.

Water Gunwater-gunwaterprojectilespecial140.44Scald
Level 5 + Power (atk)

A piercing jet. Reliable at any range.

Levels 1–5 + evolution
  • Level 1: damage 14, cooldown 0.44 s, count 1
  • Level 2: damage 14, cooldown 0.44 s, count 2
  • Level 3: damage 20.3, cooldown 0.44 s, count 2
  • Level 4: damage 20.3, cooldown 0.33 s, count 2
  • Level 5: damage 20.3, cooldown 0.33 s, count 3

×1.8 damage, +2 projectiles, +2 pierce and bigger. Evolved level 5: damage 36.54, cooldown 0.33 s.

Bubblebubblewaternovaspecial91Surf
Level 5 + Sprint (spd)

A fan of bubbles that slows whatever they touch.

Levels 1–5 + evolution
  • Level 1: damage 9, cooldown 1 s, count 8
  • Level 2: damage 9, cooldown 1 s, count 12
  • Level 3: damage 12.6, cooldown 1 s, count 12
  • Level 4: damage 12.6, cooldown 0.75 s, count 12
  • Level 5: damage 12.6, cooldown 0.75 s, count 16

+6 projectiles, ×1.6 damage and +1 pierce. Evolved level 5: damage 20.16, cooldown 0.75 s.

Hydro Pumphydro-pumpwaterbeamspecial291.5Hydro Cannon
Level 5 + Power (atk)

A slow but devastating water blast.

Levels 1–5 + evolution
  • Level 1: damage 29, cooldown 1.5 s, radius 250
  • Level 2: damage 42.05, cooldown 1.5 s, radius 250
  • Level 3: damage 42.05, cooldown 1.5 s, radius 325
  • Level 4: damage 42.05, cooldown 1.125 s, radius 325
  • Level 5: damage 63.075, cooldown 1.125 s, radius 325

×1.8 damage, a 50% wider and longer beam. Evolved level 5: damage 113.535, cooldown 0.9562 s.

Aqua Ringaqua-ringwaterbuffbuff—0.9No evolution

Deals no damage: builds health REGENERATION.

Levels 1–5
  • Level 1: damage —, cooldown 0.9 s, buff amount 1.6, duration 8 s, stacks 4
  • Level 2: damage —, cooldown 0.9 s, buff amount 1.6, duration 8 s, stacks 5
  • Level 3: damage —, cooldown 0.9 s, buff amount 2.24, duration 8 s, stacks 5
  • Level 4: damage —, cooldown 0.9 s, buff amount 2.24, duration 12 s, stacks 5
  • Level 5: damage —, cooldown 0.9 s, buff amount 3.136, duration 12 s, stacks 6
Vine Whipvine-whipgrassmeleephysical190.62Power Whip
Level 5 + Power (atk)

Long-range whips in a wide arc.

Levels 1–5 + evolution
  • Level 1: damage 19, cooldown 0.62 s, radius 85
  • Level 2: damage 26.6, cooldown 0.62 s, radius 85
  • Level 3: damage 26.6, cooldown 0.62 s, radius 106.25
  • Level 4: damage 26.6, cooldown 0.465 s, radius 106.25
  • Level 5: damage 39.9, cooldown 0.465 s, radius 106.25

×1.9 damage, more range and hits in 360°. Evolved level 5: damage 75.81, cooldown 0.465 s.

Razor Leafrazor-leafgrassboomerangphysical100.9Leaf Storm
Level 5 + Reflexes (cd)

Two leaves that fly out and back, cutting both ways.

Levels 1–5 + evolution
  • Level 1: damage 10, cooldown 0.9 s, count 2, radius 210
  • Level 2: damage 10, cooldown 0.9 s, count 3, radius 210
  • Level 3: damage 14.5, cooldown 0.9 s, count 3, radius 210
  • Level 4: damage 14.5, cooldown 0.9 s, count 3, radius 273
  • Level 5: damage 20.3, cooldown 0.9 s, count 4, radius 273

×1.8 damage, +1 boomerang and more range. Evolved level 5: damage 36.54, cooldown 0.9 s.

Petal Blizzardleaf-stormgrassorbitspecial140.26Petal Dance
Level 5 + Synthesis (rgn)

A cyclone of leaves spins widely around you.

Levels 1–5 + evolution
  • Level 1: damage 14, cooldown 0.26 s, count 4, radius 74
  • Level 2: damage 14, cooldown 0.26 s, count 5, radius 74
  • Level 3: damage 21.7, cooldown 0.26 s, count 5, radius 74
  • Level 4: damage 21.7, cooldown 0.26 s, count 5, radius 92.5
  • Level 5: damage 33.635, cooldown 0.26 s, count 6, radius 92.5

+2 orbs, ×1.7 damage and more radius. Evolved level 5: damage 57.1795, cooldown 0.26 s.

Grass Knotgiga-draingrassauraspecial90.55Frenzy Plant
Level 5 + Vigor (hp)

Roots that snare and pound everything near you.

Levels 1–5 + evolution
  • Level 1: damage 9, cooldown 0.55 s, radius 76
  • Level 2: damage 9, cooldown 0.55 s, radius 98.8
  • Level 3: damage 13.05, cooldown 0.55 s, radius 98.8
  • Level 4: damage 13.05, cooldown 0.385 s, radius 98.8
  • Level 5: damage 19.575, cooldown 0.385 s, radius 128.44

×1.8 damage and 35% more radius. Evolved level 5: damage 35.235, cooldown 0.385 s.

Thunder Shockthunder-shockelectricprojectilespecial130.4Thunder
Level 5 + Power (atk)

A lightning-fast bolt that pierces several enemies.

Levels 1–5 + evolution
  • Level 1: damage 13, cooldown 0.4 s, count 1
  • Level 2: damage 13, cooldown 0.4 s, count 2
  • Level 3: damage 18.85, cooldown 0.4 s, count 2
  • Level 4: damage 18.85, cooldown 0.3 s, count 2
  • Level 5: damage 18.85, cooldown 0.3 s, count 3

×1.8 damage, +2 projectiles, +2 pierce and bigger. Evolved level 5: damage 33.93, cooldown 0.3 s.

Dischargedischargeelectricauraspecial80.45Electric Terrain
Level 5 + Armor (def)

A permanent electric field around you.

Levels 1–5 + evolution
  • Level 1: damage 8, cooldown 0.45 s, radius 70
  • Level 2: damage 8, cooldown 0.45 s, radius 91
  • Level 3: damage 11.6, cooldown 0.45 s, radius 91
  • Level 4: damage 11.6, cooldown 0.315 s, radius 91
  • Level 5: damage 17.4, cooldown 0.315 s, radius 118.3

×1.8 damage and 35% more radius. Evolved level 5: damage 31.32, cooldown 0.315 s.

Thunderboltthunderboltelectricchainspecial210.95Zap Cannon
Level 5 + Reflexes (cd)

A bolt that jumps from one enemy to the next.

Levels 1–5 + evolution
  • Level 1: damage 21, cooldown 0.95 s, count 4, radius 140
  • Level 2: damage 21, cooldown 0.95 s, count 6, radius 140
  • Level 3: damage 30.45, cooldown 0.95 s, count 6, radius 140
  • Level 4: damage 30.45, cooldown 0.7125 s, count 6, radius 140
  • Level 5: damage 42.63, cooldown 0.7125 s, count 8, radius 140

×1.7 damage and +3 jumps. Evolved level 5: damage 72.471, cooldown 0.7125 s.

Confusionconfusionpsychicprojectilespecial130.58Psyshock
Level 5 + Reflexes (cd)

A wave that homes in on its target.

Levels 1–5 + evolution
  • Level 1: damage 13, cooldown 0.58 s, count 1
  • Level 2: damage 13, cooldown 0.58 s, count 2
  • Level 3: damage 18.85, cooldown 0.58 s, count 2
  • Level 4: damage 18.85, cooldown 0.435 s, count 2
  • Level 5: damage 18.85, cooldown 0.435 s, count 3

×1.8 damage, +2 projectiles, +2 pierce and bigger. Evolved level 5: damage 33.93, cooldown 0.435 s.

Psybeampsybeampsychicbeamspecial171.15Future Sight
Level 5 + Power (atk)

A wide, heavy-hitting psychic beam.

Levels 1–5 + evolution
  • Level 1: damage 17, cooldown 1.15 s, radius 215
  • Level 2: damage 24.65, cooldown 1.15 s, radius 215
  • Level 3: damage 24.65, cooldown 1.15 s, radius 279.5
  • Level 4: damage 24.65, cooldown 0.8625 s, radius 279.5
  • Level 5: damage 36.975, cooldown 0.8625 s, radius 279.5

×1.8 damage, a 50% wider and longer beam. Evolved level 5: damage 66.555, cooldown 0.7331 s.

Psychicpsychicpsychicnovaspecial101.35Expanding Force
Level 5 + Magnet (mag)

A radial mental burst that seeks enemies.

Levels 1–5 + evolution
  • Level 1: damage 10, cooldown 1.35 s, count 12
  • Level 2: damage 10, cooldown 1.35 s, count 16
  • Level 3: damage 14, cooldown 1.35 s, count 16
  • Level 4: damage 14, cooldown 1.0125 s, count 16
  • Level 5: damage 14, cooldown 1.0125 s, count 20

+6 projectiles, ×1.6 damage and +1 pierce. Evolved level 5: damage 22.4, cooldown 1.0125 s.

Sludgesludgepoisonprojectilespecial170.6Sludge Bomb
Level 5 + Power (atk)

Toxic sludge that poisons on impact.

Levels 1–5 + evolution
  • Level 1: damage 17, cooldown 0.6 s, count 1
  • Level 2: damage 17, cooldown 0.6 s, count 2
  • Level 3: damage 24.65, cooldown 0.6 s, count 2
  • Level 4: damage 24.65, cooldown 0.45 s, count 2
  • Level 5: damage 24.65, cooldown 0.45 s, count 3

×1.8 damage, +2 projectiles, +2 pierce and bigger. Evolved level 5: damage 44.37, cooldown 0.45 s.

Mud Shotmud-shotgroundnovaspecial111.1Earth Power
Level 5 + Power (atk)

Splashes mud around and slows foes.

Levels 1–5 + evolution
  • Level 1: damage 11, cooldown 1.1 s, count 7
  • Level 2: damage 11, cooldown 1.1 s, count 11
  • Level 3: damage 15.4, cooldown 1.1 s, count 11
  • Level 4: damage 15.4, cooldown 0.825 s, count 11
  • Level 5: damage 15.4, cooldown 0.825 s, count 15

+6 projectiles, ×1.6 damage and +1 pierce. Evolved level 5: damage 24.64, cooldown 0.825 s.

Gustgustflyingorbitspecial130.26Hurricane
Level 5 + Sprint (spd)

Whirlwinds that escort you.

Levels 1–5 + evolution
  • Level 1: damage 13, cooldown 0.26 s, count 3, radius 72
  • Level 2: damage 13, cooldown 0.26 s, count 4, radius 72
  • Level 3: damage 20.15, cooldown 0.26 s, count 4, radius 72
  • Level 4: damage 20.15, cooldown 0.26 s, count 4, radius 90
  • Level 5: damage 31.2325, cooldown 0.26 s, count 5, radius 90

+2 orbs, ×1.7 damage and more radius. Evolved level 5: damage 53.0953, cooldown 0.26 s.

Wing Attackwing-attackflyingmeleephysical170.55Brave Bird
Level 5 + Power (atk)

A wide wing sweep that pushes foes back.

Levels 1–5 + evolution
  • Level 1: damage 17, cooldown 0.55 s, radius 73
  • Level 2: damage 23.8, cooldown 0.55 s, radius 73
  • Level 3: damage 23.8, cooldown 0.55 s, radius 91.25
  • Level 4: damage 23.8, cooldown 0.4125 s, radius 91.25
  • Level 5: damage 35.7, cooldown 0.4125 s, radius 91.25

×1.9 damage, more range and hits in 360°. Evolved level 5: damage 67.83, cooldown 0.4125 s.

Body Slambody-slamnormalmeleephysical360.95Giga Impact
Level 5 + Power (atk)

A full-weight tackle: slow, short and brutal.

Levels 1–5 + evolution
  • Level 1: damage 36, cooldown 0.95 s, radius 58
  • Level 2: damage 50.4, cooldown 0.95 s, radius 58
  • Level 3: damage 50.4, cooldown 0.95 s, radius 72.5
  • Level 4: damage 50.4, cooldown 0.7125 s, radius 72.5
  • Level 5: damage 75.6, cooldown 0.7125 s, radius 72.5

×1.9 damage, more range and hits in 360°. Evolved level 5: damage 143.64, cooldown 0.7125 s.

Hyper Voicehyper-voicenormalnovaspecial121.15Uproar
Level 5 + Reflexes (cd)

A sound wave that spreads in every direction.

Levels 1–5 + evolution
  • Level 1: damage 12, cooldown 1.15 s, count 9
  • Level 2: damage 12, cooldown 1.15 s, count 13
  • Level 3: damage 16.8, cooldown 1.15 s, count 13
  • Level 4: damage 16.8, cooldown 0.8625 s, count 13
  • Level 5: damage 16.8, cooldown 0.8625 s, count 17

+6 projectiles, ×1.6 damage and +1 pierce. Evolved level 5: damage 26.88, cooldown 0.8625 s.

Poison Stingpoison-stingpoisonprojectilephysical80.34Poison Jab
Level 5 + Sprint (spd)

A quick poisonous sting.

Levels 1–5 + evolution
  • Level 1: damage 8, cooldown 0.34 s, count 1
  • Level 2: damage 8, cooldown 0.34 s, count 2
  • Level 3: damage 11.6, cooldown 0.34 s, count 2
  • Level 4: damage 11.6, cooldown 0.255 s, count 2
  • Level 5: damage 11.6, cooldown 0.255 s, count 3

×1.8 damage, +2 projectiles, +2 pierce and bigger. Evolved level 5: damage 20.88, cooldown 0.255 s.

Toxictoxicpoisontrailspecial60.3Poison Gas
Level 5 + Synthesis (rgn)

You leave pools of poison that badly poison whoever steps on them.

Levels 1–5 + evolution
  • Level 1: damage 6, cooldown 0.3 s, radius 26
  • Level 2: damage 8.4, cooldown 0.3 s, radius 26
  • Level 3: damage 8.4, cooldown 0.3 s, radius 26
  • Level 4: damage 8.4, cooldown 0.3 s, radius 33.8
  • Level 5: damage 12.6, cooldown 0.3 s, radius 43.94

×1.8 damage, bigger and longer-lasting pools. Evolved level 5: damage 22.68, cooldown 0.3 s.

Bulldozebulldozegroundauraphysical110.7Earthquake
Level 5 + Power (atk)

Shakes the ground: damages and slows everything nearby.

Levels 1–5 + evolution
  • Level 1: damage 11, cooldown 0.7 s, radius 80
  • Level 2: damage 11, cooldown 0.7 s, radius 104
  • Level 3: damage 15.95, cooldown 0.7 s, radius 104
  • Level 4: damage 15.95, cooldown 0.49 s, radius 104
  • Level 5: damage 23.925, cooldown 0.49 s, radius 135.2

×1.8 damage and 35% more radius. Evolved level 5: damage 43.065, cooldown 0.49 s.

Bug Bitebug-bitebugmeleephysical130.42X-Scissor
Level 5 + Power (atk)

A quick bite in a short arc.

Levels 1–5 + evolution
  • Level 1: damage 13, cooldown 0.42 s, radius 55
  • Level 2: damage 18.2, cooldown 0.42 s, radius 55
  • Level 3: damage 18.2, cooldown 0.42 s, radius 68.75
  • Level 4: damage 18.2, cooldown 0.315 s, radius 68.75
  • Level 5: damage 27.3, cooldown 0.315 s, radius 68.75

×1.9 damage, more range and hits in 360°. Evolved level 5: damage 51.87, cooldown 0.315 s.

String Shotstring-shotbugminephysical141.1Sticky Web
Level 5 + Reflexes (cd)

Leaves webs on the ground that trap and greatly slow whoever steps on them.

Levels 1–5 + evolution
  • Level 1: damage 14, cooldown 1.1 s, count 2, radius 56
  • Level 2: damage 14, cooldown 1.1 s, count 3, radius 56
  • Level 3: damage 21, cooldown 1.1 s, count 3, radius 56
  • Level 4: damage 21, cooldown 1.1 s, count 3, radius 72.8
  • Level 5: damage 21, cooldown 0.825 s, count 4, radius 72.8

×1.8 damage, +2 mines and a bigger blast. Evolved level 5: damage 37.8, cooldown 0.825 s.

Bug Buzzbug-buzzbugauraspecial80.45Swarm
Level 5 + Synthesis (rgn)

A constant vibration that pounds everything nearby.

Levels 1–5 + evolution
  • Level 1: damage 8, cooldown 0.45 s, radius 66
  • Level 2: damage 8, cooldown 0.45 s, radius 85.8
  • Level 3: damage 11.6, cooldown 0.45 s, radius 85.8
  • Level 4: damage 11.6, cooldown 0.315 s, radius 85.8
  • Level 5: damage 17.4, cooldown 0.315 s, radius 111.54

×1.8 damage and 35% more radius. Evolved level 5: damage 31.32, cooldown 0.315 s.

Rock Throwrock-throwrockprojectilephysical240.7Stone Edge
Level 5 + Power (atk)

A heavy boulder that pushes the enemy back.

Levels 1–5 + evolution
  • Level 1: damage 24, cooldown 0.7 s, count 1
  • Level 2: damage 24, cooldown 0.7 s, count 2
  • Level 3: damage 34.8, cooldown 0.7 s, count 2
  • Level 4: damage 34.8, cooldown 0.525 s, count 2
  • Level 5: damage 34.8, cooldown 0.525 s, count 3

×1.8 damage, +2 projectiles, +2 pierce and bigger. Evolved level 5: damage 62.64, cooldown 0.525 s.

Rock Sliderock-sliderockmeteorphysical211.3Stealth Rock
Level 5 + Reflexes (cd)

Rocks fall from the sky onto nearby enemies.

Levels 1–5 + evolution
  • Level 1: damage 21, cooldown 1.3 s, count 3, radius 46
  • Level 2: damage 21, cooldown 1.3 s, count 4, radius 46
  • Level 3: damage 30.45, cooldown 1.3 s, count 4, radius 46
  • Level 4: damage 30.45, cooldown 1.3 s, count 4, radius 59.8
  • Level 5: damage 30.45, cooldown 1.04 s, count 6, radius 59.8

×1.7 damage, +2 meteors and more radius. Evolved level 5: damage 51.765, cooldown 1.04 s.

Ice Beamice-beamicebeamspecial201.1Blizzard
Level 5 + Power (atk)

An icy beam that almost freezes foes solid.

Levels 1–5 + evolution
  • Level 1: damage 20, cooldown 1.1 s, radius 220
  • Level 2: damage 29, cooldown 1.1 s, radius 220
  • Level 3: damage 29, cooldown 1.1 s, radius 286
  • Level 4: damage 29, cooldown 0.825 s, radius 286
  • Level 5: damage 43.5, cooldown 0.825 s, radius 286

×1.8 damage, a 50% wider and longer beam. Evolved level 5: damage 78.3, cooldown 0.7013 s.

Powder Snowpowder-snowiceauraspecial80.55Icy Wind
Level 5 + Sprint (spd)

A blizzard around you that slows foes.

Levels 1–5 + evolution
  • Level 1: damage 8, cooldown 0.55 s, radius 76
  • Level 2: damage 8, cooldown 0.55 s, radius 98.8
  • Level 3: damage 11.6, cooldown 0.55 s, radius 98.8
  • Level 4: damage 11.6, cooldown 0.385 s, radius 98.8
  • Level 5: damage 17.4, cooldown 0.385 s, radius 128.44

×1.8 damage and 35% more radius. Evolved level 5: damage 31.32, cooldown 0.385 s.

Karate Chopkarate-chopfightingmeleephysical220.5Close Combat
Level 5 + Power (atk)

A sharp, powerful blow straight ahead.

Levels 1–5 + evolution
  • Level 1: damage 22, cooldown 0.5 s, radius 63
  • Level 2: damage 30.8, cooldown 0.5 s, radius 63
  • Level 3: damage 30.8, cooldown 0.5 s, radius 78.75
  • Level 4: damage 30.8, cooldown 0.375 s, radius 78.75
  • Level 5: damage 46.2, cooldown 0.375 s, radius 78.75

×1.9 damage, more range and hits in 360°. Evolved level 5: damage 87.78, cooldown 0.375 s.

Aura Sphereaura-spherefightingprojectilespecial170.62Focus Blast
Level 5 + Reflexes (cd)

An energy sphere that never misses.

Levels 1–5 + evolution
  • Level 1: damage 17, cooldown 0.62 s, count 1
  • Level 2: damage 17, cooldown 0.62 s, count 2
  • Level 3: damage 24.65, cooldown 0.62 s, count 2
  • Level 4: damage 24.65, cooldown 0.465 s, count 2
  • Level 5: damage 24.65, cooldown 0.465 s, count 3

×1.8 damage, +2 projectiles, +2 pierce and bigger. Evolved level 5: damage 44.37, cooldown 0.465 s.

Licklickghostmeleephysical140.48Shadow Punch
Level 5 + Power (atk)

A ghostly lick that briefly paralyzes.

Levels 1–5 + evolution
  • Level 1: damage 14, cooldown 0.48 s, radius 60
  • Level 2: damage 19.6, cooldown 0.48 s, radius 60
  • Level 3: damage 19.6, cooldown 0.48 s, radius 75
  • Level 4: damage 19.6, cooldown 0.36 s, radius 75
  • Level 5: damage 29.4, cooldown 0.36 s, radius 75

×1.9 damage, more range and hits in 360°. Evolved level 5: damage 55.86, cooldown 0.36 s.

Shadow Ballshadow-ballghostprojectilespecial190.66Phantom Force
Level 5 + Reflexes (cd)

A shadowy orb that pierces several foes.

Levels 1–5 + evolution
  • Level 1: damage 19, cooldown 0.66 s, count 1
  • Level 2: damage 19, cooldown 0.66 s, count 2
  • Level 3: damage 27.55, cooldown 0.66 s, count 2
  • Level 4: damage 27.55, cooldown 0.495 s, count 2
  • Level 5: damage 27.55, cooldown 0.495 s, count 3

×1.8 damage, +2 projectiles, +2 pierce and bigger. Evolved level 5: damage 49.59, cooldown 0.495 s.

Dragon Ragedragon-ragedragonbeamspecial241Draco Meteor
Level 5 + Power (atk)

Draconic flames in a straight line.

Levels 1–5 + evolution
  • Level 1: damage 24, cooldown 1 s, radius 230
  • Level 2: damage 34.8, cooldown 1 s, radius 230
  • Level 3: damage 34.8, cooldown 1 s, radius 299
  • Level 4: damage 34.8, cooldown 0.75 s, radius 299
  • Level 5: damage 52.2, cooldown 0.75 s, radius 299

×1.8 damage, a 50% wider and longer beam. Evolved level 5: damage 93.96, cooldown 0.6375 s.

Dragon Dancedragon-dancedragonbuffbuff—0.7No evolution

Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Levels 1–5
  • Level 1: damage —, cooldown 0.7 s, buff amount 0.11, duration 7 s, stacks 5
  • Level 2: damage —, cooldown 0.7 s, buff amount 0.11, duration 7 s, stacks 6
  • Level 3: damage —, cooldown 0.7 s, buff amount 0.154, duration 7 s, stacks 6
  • Level 4: damage —, cooldown 0.7 s, buff amount 0.154, duration 10.5 s, stacks 6
  • Level 5: damage —, cooldown 0.7 s, buff amount 0.2156, duration 10.5 s, stacks 7
Fairy Windfairy-windfairynovaspecial111Moonblast
Level 5 + Power (atk)

A magical breeze in every direction.

Levels 1–5 + evolution
  • Level 1: damage 11, cooldown 1 s, count 10
  • Level 2: damage 11, cooldown 1 s, count 14
  • Level 3: damage 15.4, cooldown 1 s, count 14
  • Level 4: damage 15.4, cooldown 0.75 s, count 14
  • Level 5: damage 15.4, cooldown 0.75 s, count 18

+6 projectiles, ×1.6 damage and +1 pierce. Evolved level 5: damage 24.64, cooldown 0.75 s.

Dazzling Gleamdazzling-gleamfairyauraspecial90.5Misty Terrain
Level 5 + Synthesis (rgn)

A flash of light all around you.

Levels 1–5 + evolution
  • Level 1: damage 9, cooldown 0.5 s, radius 72
  • Level 2: damage 9, cooldown 0.5 s, radius 93.6
  • Level 3: damage 13.05, cooldown 0.5 s, radius 93.6
  • Level 4: damage 13.05, cooldown 0.35 s, radius 93.6
  • Level 5: damage 19.575, cooldown 0.35 s, radius 121.68

×1.8 damage and 35% more radius. Evolved level 5: damage 35.235, cooldown 0.35 s.

Metal Clawmetal-clawsteelmeleephysical180.5Iron Head
Level 5 + Power (atk)

A steel swipe in an arc.

Levels 1–5 + evolution
  • Level 1: damage 18, cooldown 0.5 s, radius 63
  • Level 2: damage 25.2, cooldown 0.5 s, radius 63
  • Level 3: damage 25.2, cooldown 0.5 s, radius 78.75
  • Level 4: damage 25.2, cooldown 0.375 s, radius 78.75
  • Level 5: damage 37.8, cooldown 0.375 s, radius 78.75

×1.9 damage, more range and hits in 360°. Evolved level 5: damage 71.82, cooldown 0.375 s.

Flash Cannonflash-cannonsteelbeamspecial231.05Steel Beam
Level 5 + Armor (def)

A piercing beam of metallic light.

Levels 1–5 + evolution
  • Level 1: damage 23, cooldown 1.05 s, radius 220
  • Level 2: damage 33.35, cooldown 1.05 s, radius 220
  • Level 3: damage 33.35, cooldown 1.05 s, radius 286
  • Level 4: damage 33.35, cooldown 0.7875 s, radius 286
  • Level 5: damage 50.025, cooldown 0.7875 s, radius 286

×1.8 damage, a 50% wider and longer beam. Evolved level 5: damage 90.045, cooldown 0.6694 s.

Bitebitedarkmeleephysical170.45Crunch
Level 5 + Power (atk)

A quick bite that knocks foes back.

Levels 1–5 + evolution
  • Level 1: damage 17, cooldown 0.45 s, radius 58
  • Level 2: damage 23.8, cooldown 0.45 s, radius 58
  • Level 3: damage 23.8, cooldown 0.45 s, radius 72.5
  • Level 4: damage 23.8, cooldown 0.3375 s, radius 72.5
  • Level 5: damage 35.7, cooldown 0.3375 s, radius 72.5

×1.9 damage, more range and hits in 360°. Evolved level 5: damage 67.83, cooldown 0.3375 s.

Dark Pulsedark-pulsedarknovaspecial141.15Snarl
Level 5 + Sprint (spd)

A wave of dark energy in every direction.

Levels 1–5 + evolution
  • Level 1: damage 14, cooldown 1.15 s, count 10
  • Level 2: damage 14, cooldown 1.15 s, count 14
  • Level 3: damage 19.6, cooldown 1.15 s, count 14
  • Level 4: damage 19.6, cooldown 0.8625 s, count 14
  • Level 5: damage 19.6, cooldown 0.8625 s, count 18

+6 projectiles, ×1.6 damage and +1 pierce. Evolved level 5: damage 31.36, cooldown 0.8625 s.

Night Shadenight-shadedarkauraspecial90.5Nightmare
Level 5 + Synthesis (rgn)

A shadow surrounds you and consumes what is near.

Levels 1–5 + evolution
  • Level 1: damage 9, cooldown 0.5 s, radius 72
  • Level 2: damage 9, cooldown 0.5 s, radius 93.6
  • Level 3: damage 13.05, cooldown 0.5 s, radius 93.6
  • Level 4: damage 13.05, cooldown 0.35 s, radius 93.6
  • Level 5: damage 19.575, cooldown 0.35 s, radius 121.68

×1.8 damage and 35% more radius. Evolved level 5: damage 35.235, cooldown 0.35 s.

Bonemerangbonemeranggroundboomerangphysical160.95Bone Rush
Level 5 + Power (atk)

A bone that flies out and back, hitting hard.

Levels 1–5 + evolution
  • Level 1: damage 16, cooldown 0.95 s, count 1, radius 230
  • Level 2: damage 16, cooldown 0.95 s, count 2, radius 230
  • Level 3: damage 23.2, cooldown 0.95 s, count 2, radius 230
  • Level 4: damage 23.2, cooldown 0.95 s, count 2, radius 299
  • Level 5: damage 32.48, cooldown 0.95 s, count 3, radius 299

×1.8 damage, +1 boomerang and more range. Evolved level 5: damage 58.464, cooldown 0.95 s.

Psycho Cutpsycho-cutpsychicboomerangphysical90.8Psychic Fangs
Level 5 + Reflexes (cd)

Psychic blades that come back to you.

Levels 1–5 + evolution
  • Level 1: damage 9, cooldown 0.8 s, count 2, radius 200
  • Level 2: damage 9, cooldown 0.8 s, count 3, radius 200
  • Level 3: damage 13.05, cooldown 0.8 s, count 3, radius 200
  • Level 4: damage 13.05, cooldown 0.8 s, count 3, radius 260
  • Level 5: damage 18.27, cooldown 0.8 s, count 4, radius 260

×1.8 damage, +1 boomerang and more range. Evolved level 5: damage 32.886, cooldown 0.8 s.

Spikesspikesgroundminephysical181.2Fissure
Level 5 + Power (atk)

Scatters spikes that burst when stepped on.

Levels 1–5 + evolution
  • Level 1: damage 18, cooldown 1.2 s, count 2, radius 60
  • Level 2: damage 18, cooldown 1.2 s, count 3, radius 60
  • Level 3: damage 27, cooldown 1.2 s, count 3, radius 60
  • Level 4: damage 27, cooldown 1.2 s, count 3, radius 78
  • Level 5: damage 27, cooldown 0.9 s, count 4, radius 78

×1.8 damage, +2 mines and a bigger blast. Evolved level 5: damage 48.6, cooldown 0.9 s.

Toxic Spikestoxic-spikespoisonminephysical111.1Gunk Shot
Level 5 + Synthesis (rgn)

Poison spikes that badly poison when they burst.

Levels 1–5 + evolution
  • Level 1: damage 11, cooldown 1.1 s, count 2, radius 56
  • Level 2: damage 11, cooldown 1.1 s, count 3, radius 56
  • Level 3: damage 16.5, cooldown 1.1 s, count 3, radius 56
  • Level 4: damage 16.5, cooldown 1.1 s, count 3, radius 72.8
  • Level 5: damage 16.5, cooldown 0.825 s, count 4, radius 72.8

×1.8 damage, +2 mines and a bigger blast. Evolved level 5: damage 29.7, cooldown 0.825 s.

Hailhailicemeteorspecial181.2Avalanche
Level 5 + Reflexes (cd)

Hailstones fall on enemies and slow them.

Levels 1–5 + evolution
  • Level 1: damage 18, cooldown 1.2 s, count 4, radius 40
  • Level 2: damage 18, cooldown 1.2 s, count 5, radius 40
  • Level 3: damage 26.1, cooldown 1.2 s, count 5, radius 40
  • Level 4: damage 26.1, cooldown 1.2 s, count 5, radius 52
  • Level 5: damage 26.1, cooldown 0.96 s, count 7, radius 52

×1.7 damage, +2 meteors and more radius. Evolved level 5: damage 44.37, cooldown 0.96 s.

Meteor Mashmeteor-mashsteelmeteorphysical341.4Magnet Bomb
Level 5 + Power (atk)

Two steel meteors that crush where they land.

Levels 1–5 + evolution
  • Level 1: damage 34, cooldown 1.4 s, count 2, radius 54
  • Level 2: damage 34, cooldown 1.4 s, count 3, radius 54
  • Level 3: damage 49.3, cooldown 1.4 s, count 3, radius 54
  • Level 4: damage 49.3, cooldown 1.4 s, count 3, radius 70.2
  • Level 5: damage 49.3, cooldown 1.12 s, count 5, radius 70.2

×1.7 damage, +2 meteors and more radius. Evolved level 5: damage 83.81, cooldown 1.12 s.

Will-O-Wispwill-o-wispfireturretspecial153.5Inferno
Level 5 + Reflexes (cd)

Leaves a floating flame that fires on its own and burns.

Levels 1–5 + evolution
  • Level 1: damage 15, cooldown 3.5 s, count 1
  • Level 2: damage 22.5, cooldown 3.5 s, count 1
  • Level 3: damage 22.5, cooldown 3.5 s, count 1
  • Level 4: damage 22.5, cooldown 3.5 s, count 2
  • Level 5: damage 31.5, cooldown 3.5 s, count 2

×1.8 damage, +1 at a time and fires faster. Evolved level 5: damage 56.7, cooldown 3.5 s.

Substitutesubstitutenormalturretphysical144Double Team
Level 5 + Armor (def)

A decoy that stays behind shooting for you.

Levels 1–5 + evolution
  • Level 1: damage 14, cooldown 4 s, count 1
  • Level 2: damage 21, cooldown 4 s, count 1
  • Level 3: damage 21, cooldown 4 s, count 1
  • Level 4: damage 21, cooldown 4 s, count 2
  • Level 5: damage 29.4, cooldown 4 s, count 2

×1.8 damage, +1 at a time and fires faster. Evolved level 5: damage 52.92, cooldown 4 s.

Aerial Aceaerial-aceflyingdashphysical180.75Acrobatics
Level 5 + Sprint (spd)

You dive and slash everything you pass through.

Levels 1–5 + evolution
  • Level 1: damage 18, cooldown 0.75 s, radius 120
  • Level 2: damage 25.2, cooldown 0.75 s, radius 120
  • Level 3: damage 25.2, cooldown 0.75 s, radius 156
  • Level 4: damage 25.2, cooldown 0.5625 s, radius 156
  • Level 5: damage 40.32, cooldown 0.5625 s, radius 156

×1.9 damage, more distance and less cooldown. Evolved level 5: damage 76.608, cooldown 0.45 s.

Flame Wheelflame-wheelfiretrailphysical100.28Flare Blitz
Level 5 + Sprint (spd)

You run wrapped in fire, leaving a trail of flames.

Levels 1–5 + evolution
  • Level 1: damage 10, cooldown 0.28 s, radius 28
  • Level 2: damage 14, cooldown 0.28 s, radius 28
  • Level 3: damage 14, cooldown 0.28 s, radius 28
  • Level 4: damage 14, cooldown 0.28 s, radius 36.4
  • Level 5: damage 21, cooldown 0.28 s, radius 47.32

×1.8 damage, bigger and longer-lasting pools. Evolved level 5: damage 37.8, cooldown 0.28 s.

Bubble Beambubble-beamwaterconespecial60.65Aqua Tail
Level 5 + Power (atk)

A short fan of bubbles that slows.

Levels 1–5 + evolution
  • Level 1: damage 6, cooldown 0.65 s, count 7
  • Level 2: damage 6, cooldown 0.65 s, count 10
  • Level 3: damage 8.4, cooldown 0.65 s, count 10
  • Level 4: damage 8.4, cooldown 0.65 s, count 10
  • Level 5: damage 8.4, cooldown 0.65 s, count 13

×1.7 damage, +4 shots and +1 pierce. Evolved level 5: damage 14.28, cooldown 0.65 s.

Hexhexghostchainspecial170.9Poltergeist
Level 5 + Magnet (mag)

A curse that jumps between enemies. Much more damage if they are burned, poisoned or slowed.

Levels 1–5 + evolution
  • Level 1: damage 17, cooldown 0.9 s, count 4, radius 150
  • Level 2: damage 17, cooldown 0.9 s, count 6, radius 150
  • Level 3: damage 24.65, cooldown 0.9 s, count 6, radius 150
  • Level 4: damage 24.65, cooldown 0.675 s, count 6, radius 150
  • Level 5: damage 34.51, cooldown 0.675 s, count 8, radius 150

×1.7 damage and +3 jumps. Evolved level 5: damage 58.667, cooldown 0.675 s.

Hyper Beamhyper-beamnormalchargespecial582.2Prismatic Laser
Level 5 + Power (atk)

Charges for a moment and fires a huge beam that pierces everything.

Levels 1–5 + evolution
  • Level 1: damage 58, cooldown 2.2 s, radius 300
  • Level 2: damage 84.1, cooldown 2.2 s, radius 300
  • Level 3: damage 84.1, cooldown 2.2 s, radius 390
  • Level 4: damage 84.1, cooldown 1.76 s, radius 390
  • Level 5: damage 126.15, cooldown 1.76 s, radius 390

×1.8 damage, 50% thicker beam and faster charge. Evolved level 5: damage 227.07, cooldown 1.76 s.

Rapid Spinrapid-spinnormalspinphysical91Tri Attack
Level 5 + Sprint (spd)

You spin in place, hitting everything around you several times.

Levels 1–5 + evolution
  • Level 1: damage 9, cooldown 1 s, count 3, radius 62
  • Level 2: damage 12.6, cooldown 1 s, count 3, radius 62
  • Level 3: damage 12.6, cooldown 1 s, count 3, radius 77.5
  • Level 4: damage 12.6, cooldown 1 s, count 4, radius 77.5
  • Level 5: damage 16.38, cooldown 0.75 s, count 4, radius 77.5

×1.8 damage, +1 spin and more radius. Evolved level 5: damage 29.484, cooldown 0.75 s.

Flame Chargeflame-chargefiredashphysical190.8Heat Crash
Level 5 + Sprint (spd)

You dash wrapped in flames, burning everything in your path.

Levels 1–5 + evolution
  • Level 1: damage 19, cooldown 0.8 s, radius 115
  • Level 2: damage 26.6, cooldown 0.8 s, radius 115
  • Level 3: damage 26.6, cooldown 0.8 s, radius 149.5
  • Level 4: damage 26.6, cooldown 0.6 s, radius 149.5
  • Level 5: damage 42.56, cooldown 0.6 s, radius 149.5

×1.9 damage, more distance and less cooldown. Evolved level 5: damage 80.864, cooldown 0.48 s.

Whirlpoolwhirlpoolwatervortexspecial83Brine
Level 5 + Synthesis (rgn)

A whirlpool that drags enemies into its center and keeps damaging them.

Levels 1–5 + evolution
  • Level 1: damage 8, cooldown 3 s, radius 72
  • Level 2: damage 11.2, cooldown 3 s, radius 72
  • Level 3: damage 11.2, cooldown 3 s, radius 93.6
  • Level 4: damage 11.2, cooldown 3 s, radius 93.6
  • Level 5: damage 15.68, cooldown 3 s, radius 93.6

×1.8 damage, more radius and stronger pull. Evolved level 5: damage 28.224, cooldown 3 s.

Seed Bombseed-bombgrassbouncephysical100.6Wood Hammer
Level 5 + Power (atk)

A seed that bounces from enemy to enemy.

Levels 1–5 + evolution
  • Level 1: damage 10, cooldown 0.6 s, count 1
  • Level 2: damage 10, cooldown 0.6 s, count 1
  • Level 3: damage 14.5, cooldown 0.6 s, count 1
  • Level 4: damage 14.5, cooldown 0.45 s, count 1
  • Level 5: damage 14.5, cooldown 0.45 s, count 2

×1.8 damage, +2 bounces and +1 projectile. Evolved level 5: damage 26.1, cooldown 0.45 s.

Energy Ballenergy-ballgrasshomingspecial190.62Giga Drain
Level 5 + Synthesis (rgn)

A ball of energy that chases the enemy.

Levels 1–5 + evolution
  • Level 1: damage 19, cooldown 0.62 s, count 1
  • Level 2: damage 19, cooldown 0.62 s, count 2
  • Level 3: damage 27.55, cooldown 0.62 s, count 2
  • Level 4: damage 27.55, cooldown 0.465 s, count 2
  • Level 5: damage 38.57, cooldown 0.465 s, count 3

×1.8 damage, +2 projectiles and bigger. Evolved level 5: damage 69.426, cooldown 0.465 s.

Solar Beamsolar-beamgrasschargespecial622.3Solar Blade
Level 5 + Reflexes (cd)

Absorbs light for a moment and releases it as a huge beam.

Levels 1–5 + evolution
  • Level 1: damage 62, cooldown 2.3 s, radius 290
  • Level 2: damage 89.9, cooldown 2.3 s, radius 290
  • Level 3: damage 89.9, cooldown 2.3 s, radius 377
  • Level 4: damage 89.9, cooldown 1.84 s, radius 377
  • Level 5: damage 134.85, cooldown 1.84 s, radius 377

×1.8 damage, 50% thicker beam and faster charge. Evolved level 5: damage 242.73, cooldown 1.84 s.

Thunder Wavethunder-waveelectricstunspecial221.6Volt Tackle
Level 5 + Power (atk)

A shock marked on the ground that paralyzes whoever it catches.

Levels 1–5 + evolution
  • Level 1: damage 22, cooldown 1.6 s, radius 58
  • Level 2: damage 30.8, cooldown 1.6 s, radius 58
  • Level 3: damage 30.8, cooldown 1.6 s, radius 72.5
  • Level 4: damage 30.8, cooldown 1.6 s, radius 72.5
  • Level 5: damage 40.04, cooldown 1.2 s, radius 72.5

×1.8 damage, more radius and longer stun. Evolved level 5: damage 72.072, cooldown 1.2 s.

Electro Ballelectro-ballelectricbouncespecial100.62Spark
Level 5 + Sprint (spd)

An electric ball that jumps from enemy to enemy.

Levels 1–5 + evolution
  • Level 1: damage 10, cooldown 0.62 s, count 1
  • Level 2: damage 10, cooldown 0.62 s, count 1
  • Level 3: damage 14.5, cooldown 0.62 s, count 1
  • Level 4: damage 14.5, cooldown 0.465 s, count 1
  • Level 5: damage 14.5, cooldown 0.465 s, count 2

×1.8 damage, +2 bounces and +1 projectile. Evolved level 5: damage 26.1, cooldown 0.465 s.

Extrasensoryextrasensorypsychicshovespecial161.2Psywave
Level 5 + Armor (def)

A mental wave that damages and pushes away everyone near you.

Levels 1–5 + evolution
  • Level 1: damage 16, cooldown 1.2 s, radius 92
  • Level 2: damage 22.4, cooldown 1.2 s, radius 92
  • Level 3: damage 22.4, cooldown 1.2 s, radius 115
  • Level 4: damage 22.4, cooldown 0.9 s, radius 115
  • Level 5: damage 31.36, cooldown 0.9 s, radius 115

×1.8 damage, more radius and stronger push. Evolved level 5: damage 56.448, cooldown 0.9 s.

Mist Ballmist-ballpsychichomingspecial130.55Luster Purge
Level 5 + Reflexes (cd)

A ball of mist that chases the enemy and slows it down.

Levels 1–5 + evolution
  • Level 1: damage 13, cooldown 0.55 s, count 1
  • Level 2: damage 13, cooldown 0.55 s, count 2
  • Level 3: damage 18.85, cooldown 0.55 s, count 2
  • Level 4: damage 18.85, cooldown 0.4125 s, count 2
  • Level 5: damage 26.39, cooldown 0.4125 s, count 3

×1.8 damage, +2 projectiles and bigger. Evolved level 5: damage 47.502, cooldown 0.4125 s.

Acid Sprayacid-spraypoisonbouncespecial80.66Sludge Wave
Level 5 + Synthesis (rgn)

An acid spray that jumps between enemies and poisons them.

Levels 1–5 + evolution
  • Level 1: damage 8, cooldown 0.66 s, count 1
  • Level 2: damage 8, cooldown 0.66 s, count 1
  • Level 3: damage 11.6, cooldown 0.66 s, count 1
  • Level 4: damage 11.6, cooldown 0.495 s, count 1
  • Level 5: damage 11.6, cooldown 0.495 s, count 2

×1.8 damage, +2 bounces and +1 projectile. Evolved level 5: damage 20.88, cooldown 0.495 s.

Sand Tombsand-tombgroundvortexphysical93High Horsepower
Level 5 + Vigor (hp)

A sand vortex that traps and drags enemies in.

Levels 1–5 + evolution
  • Level 1: damage 9, cooldown 3 s, radius 70
  • Level 2: damage 12.6, cooldown 3 s, radius 70
  • Level 3: damage 12.6, cooldown 3 s, radius 91
  • Level 4: damage 12.6, cooldown 3 s, radius 91
  • Level 5: damage 17.64, cooldown 3 s, radius 91

×1.8 damage, more radius and stronger pull. Evolved level 5: damage 31.752, cooldown 3 s.

Magnitudemagnitudegroundquakephysical181.15Drill Run
Level 5 + Power (atk)

The ground bursts in a line in front of you, wave after wave.

Levels 1–5 + evolution
  • Level 1: damage 18, cooldown 1.15 s, count 6, radius 30
  • Level 2: damage 18, cooldown 1.15 s, count 8, radius 30
  • Level 3: damage 26.1, cooldown 1.15 s, count 8, radius 30
  • Level 4: damage 26.1, cooldown 1.15 s, count 8, radius 37.5
  • Level 5: damage 26.1, cooldown 0.8625 s, count 10, radius 37.5

×1.8 damage, +3 waves and bigger waves. Evolved level 5: damage 46.98, cooldown 0.8625 s.

Whirlwindwhirlwindflyingshovespecial141.1Hurricane
Level 5 + Sprint (spd)

A gust of wind that sweeps away everyone near you.

Levels 1–5 + evolution
  • Level 1: damage 14, cooldown 1.1 s, radius 96
  • Level 2: damage 19.6, cooldown 1.1 s, radius 96
  • Level 3: damage 19.6, cooldown 1.1 s, radius 120
  • Level 4: damage 19.6, cooldown 0.825 s, radius 120
  • Level 5: damage 27.44, cooldown 0.825 s, radius 120

×1.8 damage, more radius and stronger push. Evolved level 5: damage 49.392, cooldown 0.825 s.

Air Slashair-slashflyinghomingspecial90.55Sky Attack
Level 5 + Reflexes (cd)

Two blades of air that seek out the enemy.

Levels 1–5 + evolution
  • Level 1: damage 9, cooldown 0.55 s, count 2
  • Level 2: damage 9, cooldown 0.55 s, count 3
  • Level 3: damage 13.05, cooldown 0.55 s, count 3
  • Level 4: damage 13.05, cooldown 0.4125 s, count 3
  • Level 5: damage 18.27, cooldown 0.4125 s, count 4

×1.8 damage, +2 projectiles and bigger. Evolved level 5: damage 32.886, cooldown 0.4125 s.

Signal Beamsignal-beambugbouncespecial100.6Megahorn
Level 5 + Power (atk)

A flash that bounces between enemies.

Levels 1–5 + evolution
  • Level 1: damage 10, cooldown 0.6 s, count 1
  • Level 2: damage 10, cooldown 0.6 s, count 1
  • Level 3: damage 14.5, cooldown 0.6 s, count 1
  • Level 4: damage 14.5, cooldown 0.45 s, count 1
  • Level 5: damage 14.5, cooldown 0.45 s, count 2

×1.8 damage, +2 bounces and +1 projectile. Evolved level 5: damage 26.1, cooldown 0.45 s.

U-turnu-turnbugdashphysical170.7Leech Life
Level 5 + Synthesis (rgn)

You dash through the enemies, hitting everyone in your path.

Levels 1–5 + evolution
  • Level 1: damage 17, cooldown 0.7 s, radius 120
  • Level 2: damage 23.8, cooldown 0.7 s, radius 120
  • Level 3: damage 23.8, cooldown 0.7 s, radius 156
  • Level 4: damage 23.8, cooldown 0.525 s, radius 156
  • Level 5: damage 38.08, cooldown 0.525 s, radius 156

×1.9 damage, more distance and less cooldown. Evolved level 5: damage 72.352, cooldown 0.42 s.

Rock Tombrock-tombrockstunphysical311.7Head Smash
Level 5 + Vigor (hp)

Rocks fall where the ground warns, trapping whoever they catch.

Levels 1–5 + evolution
  • Level 1: damage 31, cooldown 1.7 s, radius 56
  • Level 2: damage 43.4, cooldown 1.7 s, radius 56
  • Level 3: damage 43.4, cooldown 1.7 s, radius 70
  • Level 4: damage 43.4, cooldown 1.7 s, radius 70
  • Level 5: damage 56.42, cooldown 1.275 s, radius 70

×1.8 damage, more radius and longer stun. Evolved level 5: damage 101.556, cooldown 1.275 s.

Ancient Powerancient-powerrockorbitspecial130.28Diamond Storm
Level 5 + Armor (def)

Ancient rocks that circle around you.

Levels 1–5 + evolution
  • Level 1: damage 13, cooldown 0.28 s, count 3, radius 70
  • Level 2: damage 13, cooldown 0.28 s, count 4, radius 70
  • Level 3: damage 20.15, cooldown 0.28 s, count 4, radius 70
  • Level 4: damage 20.15, cooldown 0.28 s, count 4, radius 87.5
  • Level 5: damage 31.2325, cooldown 0.28 s, count 5, radius 87.5

+2 orbs, ×1.7 damage and more radius. Evolved level 5: damage 53.0953, cooldown 0.28 s.

Power Gempower-gemrockbouncespecial110.66Meteor Beam
Level 5 + Power (atk)

A gem flash that bounces from enemy to enemy.

Levels 1–5 + evolution
  • Level 1: damage 11, cooldown 0.66 s, count 1
  • Level 2: damage 11, cooldown 0.66 s, count 1
  • Level 3: damage 15.95, cooldown 0.66 s, count 1
  • Level 4: damage 15.95, cooldown 0.495 s, count 1
  • Level 5: damage 15.95, cooldown 0.495 s, count 2

×1.8 damage, +2 bounces and +1 projectile. Evolved level 5: damage 28.71, cooldown 0.495 s.

Ice Shardice-shardicehomingphysical90.32Icicle Spear
Level 5 + Reflexes (cd)

Super fast shards that chase the enemy.

Levels 1–5 + evolution
  • Level 1: damage 9, cooldown 0.32 s, count 1
  • Level 2: damage 9, cooldown 0.32 s, count 2
  • Level 3: damage 13.05, cooldown 0.32 s, count 2
  • Level 4: damage 13.05, cooldown 0.24 s, count 2
  • Level 5: damage 18.27, cooldown 0.24 s, count 3

×1.8 damage, +2 projectiles and bigger. Evolved level 5: damage 32.886, cooldown 0.24 s.

Freeze-Dryfreeze-dryicestunspecial241.6Sheer Cold
Level 5 + Power (atk)

A sudden chill marked on the ground that freezes whoever it catches.

Levels 1–5 + evolution
  • Level 1: damage 24, cooldown 1.6 s, radius 60
  • Level 2: damage 33.6, cooldown 1.6 s, radius 60
  • Level 3: damage 33.6, cooldown 1.6 s, radius 75
  • Level 4: damage 33.6, cooldown 1.6 s, radius 75
  • Level 5: damage 43.68, cooldown 1.2 s, radius 75

×1.8 damage, more radius and longer stun. Evolved level 5: damage 78.624, cooldown 1.2 s.

Rolling Kickrolling-kickfightingspinphysical110.95High Jump Kick
Level 5 + Sprint (spd)

Spinning kicks that hit everything around you.

Levels 1–5 + evolution
  • Level 1: damage 11, cooldown 0.95 s, count 3, radius 60
  • Level 2: damage 15.4, cooldown 0.95 s, count 3, radius 60
  • Level 3: damage 15.4, cooldown 0.95 s, count 3, radius 75
  • Level 4: damage 15.4, cooldown 0.95 s, count 4, radius 75
  • Level 5: damage 20.02, cooldown 0.7125 s, count 4, radius 75

×1.8 damage, +1 spin and more radius. Evolved level 5: damage 36.036, cooldown 0.7125 s.

Vacuum Wavevacuum-wavefightingshovespecial171.1Power-Up Punch
Level 5 + Armor (def)

A punch into the air that sends out a wave and pushes enemies away.

Levels 1–5 + evolution
  • Level 1: damage 17, cooldown 1.1 s, radius 88
  • Level 2: damage 23.8, cooldown 1.1 s, radius 88
  • Level 3: damage 23.8, cooldown 1.1 s, radius 110
  • Level 4: damage 23.8, cooldown 0.825 s, radius 110
  • Level 5: damage 33.32, cooldown 0.825 s, radius 110

×1.8 damage, more radius and stronger push. Evolved level 5: damage 59.976, cooldown 0.825 s.

Dynamic Punchdynamic-punchfightingstunphysical331.7Mega Punch
Level 5 + Power (atk)

A tremendous punch where the ground warns: it stuns whoever it catches.

Levels 1–5 + evolution
  • Level 1: damage 33, cooldown 1.7 s, radius 54
  • Level 2: damage 46.2, cooldown 1.7 s, radius 54
  • Level 3: damage 46.2, cooldown 1.7 s, radius 67.5
  • Level 4: damage 46.2, cooldown 1.7 s, radius 67.5
  • Level 5: damage 60.06, cooldown 1.275 s, radius 67.5

×1.8 damage, more radius and longer stun. Evolved level 5: damage 108.108, cooldown 1.275 s.

Shadow Sneakshadow-sneakghosthomingphysical140.45Shadow Claw
Level 5 + Reflexes (cd)

A shadow that slips along the ground to the enemy.

Levels 1–5 + evolution
  • Level 1: damage 14, cooldown 0.45 s, count 1
  • Level 2: damage 14, cooldown 0.45 s, count 2
  • Level 3: damage 20.3, cooldown 0.45 s, count 2
  • Level 4: damage 20.3, cooldown 0.3375 s, count 2
  • Level 5: damage 28.42, cooldown 0.3375 s, count 3

×1.8 damage, +2 projectiles and bigger. Evolved level 5: damage 51.156, cooldown 0.3375 s.

Ominous Windominous-windghostvortexspecial93Shadow Force
Level 5 + Magnet (mag)

A cursed wind that swirls enemies together and keeps damaging them.

Levels 1–5 + evolution
  • Level 1: damage 9, cooldown 3 s, radius 74
  • Level 2: damage 12.6, cooldown 3 s, radius 74
  • Level 3: damage 12.6, cooldown 3 s, radius 96.2
  • Level 4: damage 12.6, cooldown 3 s, radius 96.2
  • Level 5: damage 17.64, cooldown 3 s, radius 96.2

×1.8 damage, more radius and stronger pull. Evolved level 5: damage 31.752, cooldown 3 s.

Dragon Breathdragon-breathdragonconespecial70.7Dragon Pulse
Level 5 + Power (atk)

A short fan of dragon breath that slows.

Levels 1–5 + evolution
  • Level 1: damage 7, cooldown 0.7 s, count 7
  • Level 2: damage 7, cooldown 0.7 s, count 10
  • Level 3: damage 9.8, cooldown 0.7 s, count 10
  • Level 4: damage 9.8, cooldown 0.7 s, count 10
  • Level 5: damage 9.8, cooldown 0.7 s, count 13

×1.7 damage, +4 shots and +1 pierce. Evolved level 5: damage 16.66, cooldown 0.7 s.

Dragon Clawdragon-clawdragonmeleephysical230.52Dragon Rush
Level 5 + Power (atk)

A dragon claw swipe in an arc.

Levels 1–5 + evolution
  • Level 1: damage 23, cooldown 0.52 s, radius 65
  • Level 2: damage 32.2, cooldown 0.52 s, radius 65
  • Level 3: damage 32.2, cooldown 0.52 s, radius 81.25
  • Level 4: damage 32.2, cooldown 0.39 s, radius 81.25
  • Level 5: damage 48.3, cooldown 0.39 s, radius 81.25

×1.9 damage, more range and hits in 360°. Evolved level 5: damage 91.77, cooldown 0.39 s.

Outrageoutragedragonspinphysical121.1Dragon Darts
Level 5 + Vigor (hp)

A fury of spinning blows that leaves no one standing.

Levels 1–5 + evolution
  • Level 1: damage 12, cooldown 1.1 s, count 4, radius 64
  • Level 2: damage 16.8, cooldown 1.1 s, count 4, radius 64
  • Level 3: damage 16.8, cooldown 1.1 s, count 4, radius 80
  • Level 4: damage 16.8, cooldown 1.1 s, count 5, radius 80
  • Level 5: damage 21.84, cooldown 0.825 s, count 5, radius 80

×1.8 damage, +1 spin and more radius. Evolved level 5: damage 39.312, cooldown 0.825 s.

Draining Kissdraining-kissfairyhomingspecial130.55Moonlight
Level 5 + Synthesis (rgn)

A kiss that chases the enemy and heals you a little when it hits.

Levels 1–5 + evolution
  • Level 1: damage 13, cooldown 0.55 s, count 1
  • Level 2: damage 13, cooldown 0.55 s, count 2
  • Level 3: damage 18.85, cooldown 0.55 s, count 2
  • Level 4: damage 18.85, cooldown 0.4125 s, count 2
  • Level 5: damage 26.39, cooldown 0.4125 s, count 3

×1.8 damage, +2 projectiles and bigger. Evolved level 5: damage 47.502, cooldown 0.4125 s.

Play Roughplay-roughfairymeleephysical260.6Spirit Break
Level 5 + Power (atk)

A playful but very strong attack in an arc.

Levels 1–5 + evolution
  • Level 1: damage 26, cooldown 0.6 s, radius 63
  • Level 2: damage 36.4, cooldown 0.6 s, radius 63
  • Level 3: damage 36.4, cooldown 0.6 s, radius 78.75
  • Level 4: damage 36.4, cooldown 0.45 s, radius 78.75
  • Level 5: damage 54.6, cooldown 0.45 s, radius 78.75

×1.9 damage, more range and hits in 360°. Evolved level 5: damage 103.74, cooldown 0.45 s.

Disarming Voicedisarming-voicefairyshovespecial151.15Charm
Level 5 + Armor (def)

A charming cry that damages and pushes away those near you.

Levels 1–5 + evolution
  • Level 1: damage 15, cooldown 1.15 s, radius 94
  • Level 2: damage 21, cooldown 1.15 s, radius 94
  • Level 3: damage 21, cooldown 1.15 s, radius 117.5
  • Level 4: damage 21, cooldown 0.8625 s, radius 117.5
  • Level 5: damage 29.4, cooldown 0.8625 s, radius 117.5

×1.8 damage, more radius and stronger push. Evolved level 5: damage 52.92, cooldown 0.8625 s.

Mirror Shotmirror-shotsteelbouncespecial100.64Steel Beam
Level 5 + Power (atk)

A metallic flash that bounces between enemies.

Levels 1–5 + evolution
  • Level 1: damage 10, cooldown 0.64 s, count 1
  • Level 2: damage 10, cooldown 0.64 s, count 1
  • Level 3: damage 14.5, cooldown 0.64 s, count 1
  • Level 4: damage 14.5, cooldown 0.48 s, count 1
  • Level 5: damage 14.5, cooldown 0.48 s, count 2

×1.8 damage, +2 bounces and +1 projectile. Evolved level 5: damage 26.1, cooldown 0.48 s.

Gyro Ballgyro-ballsteelspinphysical121.05Heavy Slam
Level 5 + Armor (def)

You spin like a steel ball, hitting everything around.

Levels 1–5 + evolution
  • Level 1: damage 12, cooldown 1.05 s, count 3, radius 60
  • Level 2: damage 16.8, cooldown 1.05 s, count 3, radius 60
  • Level 3: damage 16.8, cooldown 1.05 s, count 3, radius 75
  • Level 4: damage 16.8, cooldown 1.05 s, count 4, radius 75
  • Level 5: damage 21.84, cooldown 0.7875 s, count 4, radius 75

×1.8 damage, +1 spin and more radius. Evolved level 5: damage 39.312, cooldown 0.7875 s.

Sucker Punchsucker-punchdarkhomingphysical220.7Foul Play
Level 5 + Power (atk)

A sneaky blow that seeks out the enemy.

Levels 1–5 + evolution
  • Level 1: damage 22, cooldown 0.7 s, count 1
  • Level 2: damage 22, cooldown 0.7 s, count 2
  • Level 3: damage 31.9, cooldown 0.7 s, count 2
  • Level 4: damage 31.9, cooldown 0.525 s, count 2
  • Level 5: damage 44.66, cooldown 0.525 s, count 3

×1.8 damage, +2 projectiles and bigger. Evolved level 5: damage 80.388, cooldown 0.525 s.

Night Slashnight-slashdarkspinphysical111Darkest Lariat
Level 5 + Sprint (spd)

Spinning slashes that reach everything around you.

Levels 1–5 + evolution
  • Level 1: damage 11, cooldown 1 s, count 3, radius 62
  • Level 2: damage 15.4, cooldown 1 s, count 3, radius 62
  • Level 3: damage 15.4, cooldown 1 s, count 3, radius 77.5
  • Level 4: damage 15.4, cooldown 1 s, count 4, radius 77.5
  • Level 5: damage 20.02, cooldown 0.75 s, count 4, radius 77.5

×1.8 damage, +1 spin and more radius. Evolved level 5: damage 36.036, cooldown 0.75 s.

Version evidence and official sources

Version d2dfaee739 (2026-10-20T21:42:46.036Z); Git commit 3c9641c9e782cf74afbde490f39cd60adf59e32b (2026-10-20T21:42:54Z). Checked 2026-10-21. Counts are from source data, not the older design document.

Current moves.js contains 103 moves across 23 kinds and 18 types. Direct evaluation of its initialized definitions and EVO map confirms 97 evolvable attacking moves and six non-damaging buffs. The older design document's 47-attack figure is outdated, not an alternative count of the current catalog. The searchable table includes each move's actual five-level damage and cooldown facts, category, evolution name and required run card.

PokéSurvivor battle screenshot from the official itch.io page, checked 21 October 2026
PokéSurvivor battle screenshot from the official itch.io page, checked 21 October 2026
PokéSurvivor field screenshot from the official itch.io page, checked 21 October 2026
PokéSurvivor field screenshot from the official itch.io page, checked 21 October 2026

On 19 October 2026 the changelog added 38 moves so every type has at least five. New shapes include chasing shots, bouncing shots, charged beams, spins, ground waves, vortexes, shoves, and stun zones. Aiming priority in the design doc is: something in your face, then a boss in range, then the nearest enemy, then rocks and boxes.

  • A move levels to 5 inside the run.
  • Evolution needs level 5 plus the specific stat-upgrade card named in the source needs field, collected during this run. These are not Pokémon type cards or permanent shop purchases. Examples include Vigor, Power, Reflexes, Synthesis, Magnet and Sprint.
  • Buff moves do not evolve.
  • The 20 October patch fixed ten evolved projectiles that flew sideways, including Electro Ball and Mist Ball.

The snapshot evaluates initialization adjustments before saving move facts, including melee damage and radius buffs. Damage is per source hit, not DPS or a simulated clear result. Stable IDs can differ from displayed names: giga-drain is currently displayed as Grass Knot. Version d2dfaee739; Git commit 3c9641c9e782cf74afbde490f39cd60adf59e32b; checked 21 October 2026.

Questions

How many moves are in PokéSurvivor?

103 in moves.js at version d2dfaee739: 97 attacking moves with entries in EVO, and six buffs that do not evolve. The older 47 figure is outdated.

Sources

Checked . Game data version d2dfaee739 (2026-10-20T21:42:46Z).

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