How builds work
Source snapshot checked 21 October 2026: build d2dfaee739, timestamp 2026-10-20T21:42:46.036Z; repository 3c9641c9e7. These are source-based plans, not playtest results.


Only the selected slot fires; a bonded slot fires its fused moves together. Since the 19 October change, learning a new move does not automatically select it. Choose attacks from the partner’s own types plus the universal Normal pool, and compare physical and special attack before committing to a route.
The rules in the files
- Four move slots. Keys 1–4 or Q and E, or a tap on the icon.
- Level-up offers three cards drawn from new moves, move upgrades, run stat upgrades and ready evolutions. Move levels cap at 5.
- To evolve, reach level 5 and take the required run stat card at least once, then select the gold evolution card. The source defines 97 evolutions among 103 moves; the six buff moves do not evolve.
- One held item from the 11 in items.js. You can swap it later in the run.
- Each rift win gives a bond (vínculo). Bonds fuse moves so up to four fire together.
Evolution conditions belong to LevelUp.STATS in js/systems/levelup.js, not the permanent shop in upgrades.js. Relevant run cards include Vigor (hp), Power (atk), Reflexes (cd), Synthesis (rgn), Magnet (mag) and Sprint (spd). Buying a similarly named permanent upgrade does not satisfy statsTaken for that run. A bond frees a slot, so four slots do not mean a four-move lifetime limit.
Sources
Checked . Game data version d2dfaee739 (2026-10-20T21:42:46Z).